dungeon-siege-2-s-combat-many-informations-1

29 Jul No Comments staradmin Post

Dungeon Siege 2 Tips (many information)

Version 2.30
Dungeon Siege 2 passed (with the addition of Broken World), patience did not have enough to pump up up to $ 100, stopped at ~ 80. It became too simple even despite the impossible degenerativeness of AI Companions (hello elevators, I hate you), the most difficult were the first 10 levels.

In this connection, I want to share my thoughts in the composition of the party, suddenly someone will decide to play:

1) I played without a tank, a tank, I had enough one warrior with a weapon in each hand. In dangerous situations, I just cut it down “Invulnerability“(The gift of the Magician of Nature, the party is invulnerable for a few seconds.). High damage, was treated due to vampirism. Class “Stone fist“I did not like it, I somehow did not try it, it is more for the solo of passage.

2) the magician of nature at first raised like a chila, but very quickly the need for treatment disappeared. The pumped buff was solved by the Magician of Nature “The arms of life“On vampirism for the whole party, my magician was shed only on bosses. By the way, one maximum of a maximum of two bufs from the mage of nature can be hung up for one member of the group, so that the same buffers/debuffors make little sense, only one debaf lies on the enemy (only one (You can press the “equipment” button in the inventory window and see all the implaced buffs, as well as using PKM to shoot them). And the spell depends on the pumping of nature magic “Turn into gold“(things will not cost more than in the store), no need to drive to the city for the sale of rubbish, there are benefits from the Magician of Nature.

3) the semi-aligned magician of nature had to be applied with trinkets, chained to search for magic objects. As a result, I was coated with purple and yellow things (I don’t know if you need to manage the character with the greatest bonus to search for magic objects. Feeling, the bonus passively spreads to the entire party, but I still opened chests only with my magician). For the same purpose, you can inspect shops for the appearance of books with 16 cells for enchanting. You will need items with the lowest requests for the skill of magic to enchant them to search for magic objects and put them on your warriors or archers. The bottom line is that the books in the store will be equivalent to the level of your main character and you need to buy in reserve while they require few magic points. Because at high levels to pump the same magic of nature for 30 points a couple of minutes. The game has only two types of reagents for enchanting for the search for magic items: +5% and +15%. By the way, I later reinteen my nature of the nature of nature to the buffs, and I threw the rest of the skills into strengthening animals, redirect damage to animals and mana shield :: he still has a damage to Gulkin’s nose, and at least it will revive someone, if it happened that it happened.

4) I did not like https://slotsanimalcasino.co.uk/ the effectiveness of standard shooters in the game, but with the addition of Broken World, class is introduced “Bloody killer“. In general, the bloody killer is not much better, but he has a gift “The rune of the victim“, for 20 seconds. increasing damage by 40-90% of the entire group, depending on the level of pumping. The gift works like a totem, t.e. put and do not run out of the zone of action, but rolls quickly. In addition, the bloody killer, like an ordinary shooter, has a skill that shoots a lot of enemies at once, “”Destroying shot“, it is a little stronger.

5) For a combat magician, I would advise choosing a bunch in a zipper. Firstly, there are lightning spells that sew many enemies at once (I like “Long lightning”), therefore, the additional is often triggered from the lightning branch and the gifts quickly roll back. Secondly a gift “Chain lightning“From the lightning branch: it is quickly restored, he chooses the goals (You are not distracted). Thirdly, we take a look at two foolish branches: the magic of death enhances personal vampirism, which, for example, was and so enough, and the magic of fire with its effects of burning is useful only on the boss if you want to kill it for several seconds faster. Plus, these two schools have powerful spells in area, the potential of which is not revealed, because there are few opponents even when you have 6 people in the party (read that the number of enemies depends on the size of the group). And if you are afraid of opponents with protection or treatment from lightning, just carry a spell of another element with you just in case. By the way, if you find one or two of an object with the bonus “n% mana”, you can stop drinking the potions of mana.

6) Battle Mages and Non-Magic arrows can get free vampirism 7-9%. To do this, you need to find a spell “A rejuvenating weapon“, it requires a little pumping of the magic of nature, just put it in the auto-magi and forget it. Vampirism is free, because it is a Baf spell, with activation, shares the experience of close combat and the magic of nature, so that both directions swing, and fighting magicians and arrows do not use either one, so no one takes their experience. This trick is not suitable for bloody killers, because this spell will replace their own buffs for damage.

7) If you pumped everything that you wanted to continue to invest in this specialization, it makes no sense (For example, a maximum of 20 invested points has been achieved or the increase is one percentage) Pay attention to the skills of other specializations. The combat magician may like the gift of the Magician of Nature “Invulnerability“(1 rank is very cheap) or the opportunity to increase health and protection studying the path of a war warrior. Warriors can invest in pumping the shooter and get a chance to evade a blow.

8) Skolka for the passage of some tasks give skills points, and the main character is always with a failure, then he will not miss anything, and he will receive all of them. In this regard, I would advise the main character to choose a class that requires many skills points. I see two options: a bloody killer and a standard fighter. A killer to raise damage and discovering abilities must be covered by many skills from a branch of firing and a bloody bloody killer (Plus, objects with a bonus to all skills affect only one class, and the killer shakes two: a shooter and a bloody killer himself). Well, the fighter has a lot of delicious protective skills, which is especially important when the party has one tank (called cannon meat does not count). The fighter also has a gift in the pumping of two -handed weapons “Combat cry“(works only with two -handed weapons), which at the maximum level in the cone -shaped area scares enemies and removes 60% of the armor for 20 seconds. As it turned out, the gift is quite situational and to take a second fighter pumped on a two -handed man under this case is not very profitable. But if you pump this bonus to your main character and change weapons from time to time and use, the spent points can justify themselves.

9) In order to increase damage, you should focus more on the indicators of the Min-Max of the Damage in the character window, and not on the damage on the weapon itself. For example, on a club that you enchanted by the damage to the elements, the damage will be higher on the weapon itself, and on the club that you enchanted with reagents with the bonus “+to the minimum/maximum damage”, the damage on weapons will be lower, and in the character window (the character (And, importantly, on real enemies) higher.

10) Do not throw out objects in a bonus +n% to the chance of a critical blow, at high levels they can become more effective for you (By the way, a fighter needs a bonus for a chance of impact, and the shooter for the chance of a shot). This bonus, unlike bonuses to damage magic, does not become more on high -level things. I have the highest indicator on amulets +15%, I do not shoot them at all (By the way, the bonus “+n% to the damage of nature magic” also increases treatment). Once I came across a bow with three bonuses, in total given +30% to the chance of a critical shot, even despite his own own damage, he was damage abruptly.

11) In order to get up to level 100 and see all sorts of spells and strong weapons, gain more satellites, you need to go through the game three times with an increasing complexity, if you go through once, the next information is useless to anything.

The game has some problems in the growth of levels: if you do all the side missions, then you will become higher on the heels of levels than the surrounding mobs and setting satellites (The first is not significant, the second is already worse). The problem of low -level satellites is that if you decide to do not make side missions and chase the plot anymore, you will not have enough experience, enemies will gradually become stronger and stronger. If the enemy is above your character at 9 levels, then the damage to this reptile will be very much cutting. Thus, it turns out that the companion, lagging behind the party by 3-5 levels in such a race, is the first to become useless. Usually, such a loser is easier to replace with a satellite who falls along the way (Often the same from the campaign in the next complexity), it will most likely also be higher than the level than the whole party, because you stole ahead and you have a problem with high -level enemies. In this exchange, however, there is a minus. For tasks of the whole party, they sometimes give skills points, but if you change the old character to the new one, he will not have these additional points, although due to the high level he has more points in the total.

In the addition of Broken World, you can redistribute all the skills of any character in the party. It is cheap and available in the first village.

Initially, the party consists of 4 people including a protagonist, on the next of 5, on the last out of 6. The most just way to get a new companion in a new complexity in my opinion: in the first difficulty you accept in the detachment of each counterclap and immediately drive out if you do not need it now. After you kicked him out, this guy goes into the tavern and sits there and does not swing, as if you just had not taken him to the team. When you switch to a new difficulty, you just run to the tavern and accept this low -level poor fellow in the gang. If he lags behind you at 20-30 levels (I always took 30, because I was not sure for sure), then he is given experience and his level becomes equal to the level of the protagonist. In a different situation, you either take a low -level character, but he does not suffer enough from you and they don’t throw experience to him … He is useless. Well, or you go through the campaign and accept the right person, while you play part of the campaign without the desired member of the group and you can also get the unnecessary Sesznik.null